VTK  9.2.6
vtkOpenGLRenderer.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLRenderer.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
25
26#ifndef vtkOpenGLRenderer_h
27#define vtkOpenGLRenderer_h
28
29#include "vtkDeprecation.h" // for VTK_DEPRECATED_IN_9_1_0
30#include "vtkRenderer.h"
31#include "vtkRenderingOpenGL2Module.h" // For export macro
32#include "vtkSmartPointer.h" // For vtkSmartPointer
33#include <string> // Ivars
34#include <vector> // STL Header
35
36class vtkFloatArray;
38class vtkRenderPass;
39class vtkOpenGLState;
49class vtkSSAOPass;
50
51class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderer : public vtkRenderer
52{
53public:
56 void PrintSelf(ostream& os, vtkIndent indent) override;
57
61 void DeviceRender(void) override;
62
67
75
76 void Clear(void) override;
77
81 int UpdateLights(void) override;
82
90
98 "Removed in 9.1.0 as this bug does not affect any macOS release that VTK supports")
100
106
113
114 // Get the state object used to keep track of
115 // OpenGL state
117
118 // get the standard lighting uniform declarations
119 // for the current set of lights
120 const char* GetLightingUniforms();
121
122 // update the lighting uniforms for this shader if they
123 // are out of date
125
126 // get the complexity of the current lights as a int
127 // 0 = no lighting
128 // 1 = headlight
129 // 2 = directional lights
130 // 3 = positional lights
138 vtkGetMacro(LightingComplexity, int);
139
140 // get the number of lights turned on
141 vtkGetMacro(LightingCount, int);
142
144
151
153
160
165
167
170 vtkSetMacro(UseSphericalHarmonics, bool);
171 vtkGetMacro(UseSphericalHarmonics, bool);
172 vtkBooleanMacro(UseSphericalHarmonics, bool);
174
178 void SetEnvironmentTexture(vtkTexture* texture, bool isSRGB = false) override;
179
180 // Method to release graphics resources
182
183protected:
186
190 void CheckCompilation(unsigned int fragmentShader);
191
197 int UpdateGeometry(vtkFrameBufferObjectBase* fbo = nullptr) override;
198
205
206 friend class vtkOpenGLProperty;
207 friend class vtkOpenGLTexture;
210
215
220
225
230
235
236 // Is rendering at translucent geometry stage using depth peeling and
237 // rendering a layer other than the first one? (Boolean value)
238 // If so, the uniform variables UseTexture and Texture can be set.
239 // (Used by vtkOpenGLProperty or vtkOpenGLTexture)
241
242 friend class vtkRenderPass;
243
248
253
259
260private:
261 vtkOpenGLRenderer(const vtkOpenGLRenderer&) = delete;
262 void operator=(const vtkOpenGLRenderer&) = delete;
263};
264
265#endif
Implement Depth Peeling for use within a framebuffer pass.
dynamic, self-adjusting array of float
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition vtkIndent.h:40
Perform FXAA antialiasing on the current framebuffer.
vtkPBRPrefilterTexture * GetEnvMapPrefiltered()
Get environment textures used for image based lighting.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkPBRPrefilterTexture * EnvMapPrefiltered
void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false) override
Overridden in order to connect the texture to the environment map textures.
vtkSmartPointer< vtkFloatArray > SphericalHarmonics
vtkPBRLUTTexture * GetEnvMapLookupTable()
Get environment textures used for image based lighting.
vtkShadowMapPass * ShadowMapPass
Shadows are delegated to an instance of vtkShadowMapPass.
vtkOpenGLState * GetState()
vtkPBRIrradianceTexture * EnvMapIrradiance
std::string LightingDeclaration
vtkDepthPeelingPass * DepthPeelingPass
Depth peeling is delegated to an instance of vtkDepthPeelingPass.
vtkPBRLUTTexture * EnvMapLookupTable
static bool HaveAppleQueryAllocationBug()
Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too...
friend class vtkOpenGLImageResliceMapper
vtkSSAOPass * SSAOPass
SSAO is delegated to an instance of vtkSSAOPass.
bool IsDualDepthPeelingSupported()
Dual depth peeling may be disabled for certain runtime configurations.
void Clear(void) override
Clear the image to the background color.
vtkSmartPointer< vtkTransform > UserLightTransform
Optional user transform for lights.
vtkTransform * GetUserLightTransform()
Set the user light transform applied after the camera transform.
friend class vtkRenderPass
void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Render translucent polygonal geometry.
vtkTexture * GetCurrentTexturedBackground()
Check and return the textured background for the current state If monocular or stereo left eye,...
const char * GetLightingUniforms()
vtkOrderIndependentTranslucentPass * TranslucentPass
Fallback for transparency.
vtkMTimeType LightingUpdateTime
int UpdateLights(void) override
Ask lights to load themselves into graphics pipeline.
void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Overridden to support hidden line removal.
static vtkOpenGLRenderer * New()
vtkOpenGLFXAAFilter * FXAAFilter
FXAA is delegated to an instance of vtkOpenGLFXAAFilter.
void ReleaseGraphicsResources(vtkWindow *w) override
vtkPBRIrradianceTexture * GetEnvMapIrradiance()
Get environment textures used for image based lighting.
friend class vtkOpenGLImageSliceMapper
int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Ask all props to update and draw any opaque and translucent geometry.
void UpdateLightingUniforms(vtkShaderProgram *prog)
void SetUserLightTransform(vtkTransform *transform)
Set the user light transform applied after the camera transform.
void DeviceRender(void) override
Concrete open gl render method.
friend class vtkOpenGLTexture
bool HaveApplePrimitiveIdBug()
Indicate if this system is subject to the Apple/AMD bug of not having a working glPrimitiveId <rdar:/...
vtkFloatArray * GetSphericalHarmonics()
Get spherical harmonics coefficients used for irradiance.
~vtkOpenGLRenderer() override
friend class vtkOpenGLProperty
void CheckCompilation(unsigned int fragmentShader)
Check the compilation status of some fragment shader source.
int GetDepthPeelingHigherLayer()
Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the f...
OpenGL state storage.
OpenGL texture map.
Implement OIT rendering using average color.
precompute irradiance texture used in physically based rendering
precompute BRDF look-up table texture used in physically based rendering
precompute prefilter texture used in physically based rendering
Perform part of the rendering of a vtkRenderer.
Implement a screen-space ambient occlusion pass.
Definition vtkSSAOPass.h:46
The ShaderProgram uses one or more Shader objects.
Implement a shadow mapping render pass.
Hold a reference to a vtkObjectBase instance.
abstracts an OpenGL texture object.
handles properties associated with a texture map
Definition vtkTexture.h:69
describes linear transformations via a 4x4 matrix
window superclass for vtkRenderWindow
Definition vtkWindow.h:39
#define VTK_DEPRECATED_IN_9_1_0(reason)
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:287